KNOWLEDGE GRAPH / AI 3D

Understand
what you generate.

Definitions connected to real tools.
Learn the representation, geometry, materials and formats behind modern 3D generation.

All conceptsTRELLISGeometryMaterialsFormats
19 concepts
01 / TRELLIS

TRELLIS

The original structured-latent model family for image- and text-conditioned 3D generation.

ConditioningCore representation
02 / TRELLIS

TRELLIS.2

A 4B single-image 3D model that generates meshes and PBR surface attributes through O-Voxel latents.

InputCheckpoint
03 / REPRESENTATION

O-Voxel

A sparse, field-free voxel representation for geometry and surface attributes in TRELLIS.2.

StructureField
04 / REPRESENTATION

SC-VAE

A variational autoencoder that compresses sparse 3D structure and attributes into a smaller latent space.

RoleData
05 / REPRESENTATION

Sparse DiT

A diffusion-transformer design that works over active sparse 3D latent locations instead of a dense volume.

DiTDomain
06 / REPRESENTATION

Structured latent

A compressed feature representation whose latent values remain attached to spatial structure.

StoresRetains
07 / MATERIALS

PBR

A material workflow that describes surface response with consistent physical parameters rather than baked lighting alone.

Core workflowColor channel
08 / MATERIALS

Base color

The intrinsic visible color of a surface, separated as much as possible from directional lighting and highlights.

Typical color spaceAvoid
09 / MATERIALS

Roughness map

A linear-data map controlling how broad or sharp a surface's reflected highlights appear.

Low valueHigh value
10 / MATERIALS

Metallic map

A material channel identifying areas that behave like conductive metal rather than dielectric material.

Typical valuesNon-metal
11 / GEOMETRY

Mesh

A surface built from vertices, edges, and polygon faces, usually triangles at render time.

ElementsRender primitive
12 / GEOMETRY

Topology

The connectivity and organization of a mesh, independent of its exact size or pose.

DescribesBoundary
13 / GEOMETRY

Retopology

Rebuilding a mesh with deliberate connectivity for deformation, subdivision, editing, or a target polygon budget.

CreatesPreserves
14 / GEOMETRY

Remeshing

Redistributing or reconstructing surface elements to improve consistency or meet a target mesh form.

ChangesCommon goal
15 / GEOMETRY

Watertight mesh

A closed surface that encloses a volume without boundary gaps, a common prerequisite for reliable fabrication operations.

Boundary holesEncloses
16 / REPRESENTATION

Voxel

A value associated with a cell or sample in a three-dimensional grid, analogous to a pixel in a 2D image.

DomainCan store
17 / MATERIALS

UV mapping

Mapping points on a 3D surface to coordinates in a 2D texture image.

CoordinatesConnects
18 / MATERIALS

Texture baking

Transferring surface detail or evaluated properties from one representation to texture maps on another mesh.

SourceTarget
19 / FORMATS

GLB

The binary container form of glTF, commonly used to deliver a scene and its resources as one portable file.

ExtensionStandard