TRELLIS.2 is a Microsoft Research image-to-3D model based on a sparse, field-free representation called O-Voxel.

Input
Single image
Checkpoint
4B parameters
Output
Mesh + PBR attributes
Representation
O-Voxel

The compact view

An image encoder supplies visual conditioning, sparse generative stages predict structured geometry and material latents, and the O-Voxel toolchain converts the result into a textured mesh.

Generation is not asset certification

Output can contain rich geometry and PBR data while still needing checks for unseen surfaces, mesh density, watertightness, scale, UVs, and target-engine constraints.