TRELLIS.2 at a glance

TRELLIS.2 generates high-resolution textured meshes from one reference image. Its field-free sparse O-Voxel representation is designed for complex topology, open surfaces, internal structures, and PBR attributes.

Parameters
4B — Official TRELLIS.2-4B checkpoint
Generation resolution
512³ to 1536³ — Options listed by the official project
Representation
O-Voxel — Sparse, field-free structured representation
Official local baseline
Linux, NVIDIA GPU, 24 GB+ VRAM — Community workflows may differ
License
MIT — Dependencies may carry separate terms

Where it stands out

  • Native geometry and PBR material generation
  • High-resolution structured output
  • Representation supports open and non-manifold surfaces
  • Official inference, export, and training code

Limits to plan around

  • The official local setup is demanding and currently documented for Linux
  • A single image cannot fully specify hidden surfaces
  • Generated meshes still require inspection for holes, density, scale, and downstream topology needs
  • Alpha can be stored in an export without being enabled by the receiving material

From image evidence to a structured 3D latent

Image features condition sparse generative stages for structure, geometry, and material attributes. O-Voxel provides the representation used to move between textured meshes and compact structured latents.

What the output contains

The official pipeline can export a PBR-ready GLB with geometry and surface attributes. Inspect each channel and the mesh itself before treating the asset as production-ready.

Local deployment starts from the official baseline

The upstream repository documents a Linux environment, CUDA build dependencies, and at least 24 GB of NVIDIA GPU memory. Lower-memory and Windows routes are community adaptations, not equivalent official support.

This is an independent editorial profile. Trellis 3D is not affiliated with or endorsed by the model developer.