Asset diagnostics / available

GLB Inspector

Turn a GLB into a practical QA report so you can identify heavy geometry, missing material channels, and packaging problems before publishing it.

GLB
GLB inspectorLocal demo object
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Demo object
01 / CAPABILITIES

What this tool checks

  • Vertices and triangles by mesh
  • Nodes, primitives, materials, and animations
  • Texture dimensions and MIME types
  • Base color, roughness, metallic, normal, and alpha flags
  • File size and bounding box
02 / WORKFLOW

Use it in four steps

  • Drop a GLB
  • Scan the overview
  • Open geometry and material panels
  • Record issues before optimization
03 / FIELD NOTE

Read the report in context

There is no universal ideal triangle count or texture size. Judge the report against the target device, camera distance, animation needs, and delivery budget.