What this tool checks
- Vertices and triangles by mesh
- Nodes, primitives, materials, and animations
- Texture dimensions and MIME types
- Base color, roughness, metallic, normal, and alpha flags
- File size and bounding box
Asset diagnostics / available
Turn a GLB into a practical QA report so you can identify heavy geometry, missing material channels, and packaging problems before publishing it.
There is no universal ideal triangle count or texture size. Judge the report against the target device, camera distance, animation needs, and delivery budget.