Remeshing creates a new tessellation of a surface, often to make element size more uniform, repair regions, or prepare another operation.
- Changes
- Tessellation
- Common goal
- More uniform density
- Risk
- Feature loss
- Check after
- Shape + UV/material transfer
Different operations share the name
Voxel, isotropic, quad, and surface reconstruction methods make different tradeoffs. Record the method and settings rather than treating remesh as one universal fix.
Protect the source asset
Keep the original mesh, compare silhouettes, and project attributes onto the new surface. Remeshing should be reversible in the working pipeline.