Texture baking projects information such as color, normals, ambient occlusion, or material values onto a target mesh's UV layout.

Source
High-detail asset
Target
UV-mapped mesh
Common maps
Normal, base color, AO, PBR
Main risk
Projection artifacts

Projection setup controls quality

Ray distance, cage shape, matching by name, UV padding, and tangent basis can all create visible errors. Inspect seams and thin regions closely.

Validate in the destination renderer

Color spaces, normal-map conventions, channel packing, and alpha modes vary by tool. Test the exported asset rather than relying only on the baking viewport.