Material QA / beta

PBR Material Viewer

A material-focused viewport for distinguishing baked lighting from true surface properties and checking how an asset responds to different environments.

GLBglTF
GLB inspectorLocal demo object
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Demo object
01 / CAPABILITIES

What this tool checks

  • PBR composite
  • Base-color isolation
  • Roughness and metallic views
  • Normal view
  • Environment rotation
02 / WORKFLOW

Use it in four steps

  • Load a textured asset
  • Start with neutral light
  • Inspect each channel
  • Rotate the environment
03 / FIELD NOTE

Separate material from lighting

A PBR material is evaluated by a renderer and its lighting environment. Compare more than one neutral environment before diagnosing a texture as too glossy or too dark.