What this tool checks
- Wireframe overlay
- Normal visualization
- Connected-component count
- Density and bounds review
Geometry QA / beta
A geometry-first view for finding problems that a textured render can hide, including dense patches, flipped normals, and fragmented components.
A dense static scan, a deforming game character, and a printable solid need different mesh properties. The inspector surfaces evidence; it does not certify production readiness.