Geometry QA / beta

Mesh Inspector

A geometry-first view for finding problems that a textured render can hide, including dense patches, flipped normals, and fragmented components.

GLBglTF
GLB inspectorLocal demo object
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Demo object
01 / CAPABILITIES

What this tool checks

  • Wireframe overlay
  • Normal visualization
  • Connected-component count
  • Density and bounds review
02 / WORKFLOW

Use it in four steps

  • Load an asset
  • Hide materials
  • Inspect wireframe and normals
  • Choose an optimization path
03 / FIELD NOTE

Topology is use-case specific

A dense static scan, a deforming game character, and a printable solid need different mesh properties. The inspector surfaces evidence; it does not certify production readiness.