TRELLIS is a Microsoft Research model family that generates 3D assets through a Structured LATent representation known as SLAT.

Conditioning
Image or text
Core representation
SLAT
Outputs
Mesh, radiance field, 3D Gaussian
Successor
TRELLIS.2

A shared structured latent

TRELLIS learns local features at active spatial locations, then decodes that structured representation into different forms of 3D asset.

Keep TRELLIS and TRELLIS.2 distinct

TRELLIS centers on SLAT and supports multiple 3D representations. TRELLIS.2 uses O-Voxel and targets native textured meshes with PBR surface attributes.