TRELLIS is a Microsoft Research model family that generates 3D assets through a Structured LATent representation known as SLAT.
- Conditioning
- Image or text
- Core representation
- SLAT
- Outputs
- Mesh, radiance field, 3D Gaussian
- Successor
- TRELLIS.2
A shared structured latent
TRELLIS learns local features at active spatial locations, then decodes that structured representation into different forms of 3D asset.
Keep TRELLIS and TRELLIS.2 distinct
TRELLIS centers on SLAT and supports multiple 3D representations. TRELLIS.2 uses O-Voxel and targets native textured meshes with PBR surface attributes.